Mostrando entradas con la etiqueta Web. Mostrar todas las entradas
Mostrando entradas con la etiqueta Web. Mostrar todas las entradas

The CLIHC/LA-WEB 2009

lunes, 25 de mayo de 2009

The CLIHC/LA-WEB 2009

Conference held in Merida, Yucatan on November, 9-11, 2009

http://latin-web.org/clihc09/ announce the following news:

KEYNOTE SPEAKERS

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing.

Ricardo Baeza-Yates is VP of Research for Europe and Latin America, leading the Yahoo! Research labs at Barcelona, Spain and Santiago, Chile, and also supervising the lab in Haifa, Israel. His research interests includes algorithms and data structures, information retrieval, web mining, text and multimedia databases, software and database visualization, and user interfaces.

A NEW TYPE OF PRESENTATION CATEGORY: Posters in second life

You are cordially invited to participate in CLIHC/LA-WEB 2009, the Joint Conference encompassing the 4th. Latin American Conference on Human-computer Interaction (CLIHC) and the 7th Latin American Web Congress, which will be held November 9-11, 2009, in Mérida, Yucatán.

(November 9-11, 2009) in Merida, Yucatan http://www.clihc.org/2009

Held in conjunction with LA-Web

Welcome to the Latin- American perspective on HCI

The diversity of Latin America is evident in its people, culture, geography, history and perspectives. This conference aims at capturing this richness within the context of those researchers and practitioners from and in Latin American working in the area of Human-Computer Interaction (HCI). The conference will serve as a venue for the inter-change of ideas, methods, approaches and techniques of those aiming at designing interactive experiences for the people of Latin America. It has its origin in two previous editions of the Latin American Conference on Human-Computer Interaction (CLIHC): In 2003 in Rio de Janeiro, Brazil and in 2005 in Cuernavaca, Mexico and in 2007 in Rio de Janeiro, Brazil. Following the spirit of these previous editions, we acknowledge that in the HCI field, not only should we reach for technology that can be used and appreciated by the widest range of people, but also for means to promote inter-cultural exchange and cross-fertilization among people with diverse backgrounds and needs. The workshop is open to all topics and disciplines related to HCI.

Topics include, but are not limited to:

  • · user interface design and evaluation methods
  • · universal accessibility
  • · cross-cultural and internationalization issues
  • · multi-modal interfaces, theoretical & multidisciplinary aspects
  • · social and cultural issues in HCI
  • · intelligent user interfaces
  • · personalization and adaptive interfaces
  • · end-user programming, multimedia
  • · virtual reality and games
  • · online communities and pervasive computing.


TYPE OF SUBMISSIONS

CLIHC will accept submissions in the following categories:

1 Full papers (up to 8 pages submissions) - Full papers are submissions describing results and original research work not submitted or published elsewhere. Full papers should properly place the work within the field, cite related work, and clearly indicate the innovative aspects of the work and its contribution to the field

2 Short papers (up to 4 pages submissions) - Authors are invited to submit work in progress whose preliminary results are already interesting to CLIHC audience. This track will give CLIHC attendees a way to learn about ongoing research initiatives and will provide presenters with an excellent opportunity to receive invaluable direct feedback from experts.

3 Posters - For the first time in the CLIHC conference series, the poster session in CLIHC 2009 will be held simultaneously in real life at the conference and online in Second Life. Authors will present their work and interact with conference attendees and people who could not attend the conference.

IMPORTANT DATES

  • EXTENDED Submission deadline: Sunday, June 14, 2009
  • All papers categories submissions: May 30th, 2009
  • Notification of acceptance: July 10th, 2009
  • Camera-ready manuscripts due: August 1st, 2009
  • Conference dates: November 9-11, 2009

SUBMISSION and PUBLICATION

The format of submitted papers must follow the IEEE conference format , including no page numbers. Submitted papers must be in PDF or Word format for Windows. Papers should be submitted through the easychair submission management system: submit the paper (in either PDF or Word (97 - 2007) format). Papers written in english and accepted will be published in the conference proceedings edited by IEEE -both full and short papers. Papers written in Spanish and Portuguese and accepted will be included in the conference proceedings edited by (ISBN book from Universidad Autonoma de Baja California ). Selected papers will also be invited to submit an extended version to a special issue of an international journal to be announced.

Publicado por unimauro en 15:57 0 comentarios  

Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

We are pleased to invite you to the Academic MindTrek conference from September 30th – 2nd October, which brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in the ubiquitous arena. Media to be discussed range from business, social and technical to content-related topics.

September 30th is the main Academic day, featuring the following three tracks:
* Social Media
Social media and Web 2.0 technologies are applied in ever diverse practices both in private and public communities. Traditional communication and expression modalities are challenged and totally new
practices are constructed in the collaborative, interactive media space;

* Ambient and Ubiquitous Media
“The medium is the message!” – This conference track focuses on the definition of ambient and ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art, and content. The focus
of this track is on applications, theory, art-works, mixed reality concepts, the Web 3.0, and user experiences that make ubiquitous and ambient media tick;

* Digital Games
Digital play and games are currently undergoing many transformations: gaming devices are becoming truly connected, players are finding more possibilities for collaboration, and simultaneously games are being
applied into novel uses and mobile use contexts.

In addition, special academic sessions (e.g. tutorials, workshops, and multidisciplinary sessions) will be held on Oct 1st & 2nd, parallel to the MindTrek business conference. Academic speakers and authors are warmly welcome to attend the business conference tracks as part of the academic conference fee during these days as well.

The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek conference has been a part of this unique set of events comprising competitions, world famous keynote speakers, plenary
sessions, media festivals, and workshops since 1997. It is a meeting lace where experts and thinkers present results from their latest work regarding the development of Internet, interactive media, and the information society. MindTrek brings together researchers and practitioners from diverse disciplines that are involved in the development of media in various fields, ranging from sociology and the economy, to technology.

The organizing committee invites you to submit original high quality full papers, long or short, addressing the special theme and the topics, for presentation at the conference and inclusion in the proceedings. We are interested in contributions in the topic areas social media, ambient/ubiquitous media, and games such as:
- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.

Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please remove any information that could give an indication of the authorship. The scientific part of the conference is organized in cooperation with ACM SIGMM, and ‘ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library. Selected high quality papers will be published in international journals, as book chapters, edited books, or via open access journals. There will also be a reward for the overall best paper from the academic conference.


Workshop Proposals
Feel free to suggest workshops which are co-organized with MindTrek 2009. Workshop proposals should include the organizing committee, a 1 page description of the theme of the workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. Workshop rganizers also have the possibility to add publications to the main conference proceedings.

Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV, timetable, required equipment, references, and a track record of previous tutorials. The target length
of tutorials is 2 hours.

Submission Deadlines
- 15th May 2009: submission of tutorial and workshop proposals
- 31st May 2009: submissions of long papers (6-8 pages)
- 15th June 2009: submission of short papers (3-4 pages)
- 30th June 2009: submission of poster presentations (1 page)
- 15th July 2009: submission of workshop papers for accepted workshops

Key-Dates
- 25th May 2009: notification of acceptance/rejection of workshop and tutorial proposals
- 15th July 2009: notification of acceptance/rejection for long and short papers
- 10th August 2009: camera ready papers, copyright forms, and conference registration
- 30th September – 2nd October 2009 MindTrek academic conference

Conference Themes

1. Social Media
- business models, service models, and policies
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- user-created content and social networks
- mashups
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- ‘old’ and ‘new’ social media
- social media and community design


2. Ambient and Ubiquitous Media - between Technology, Services, and Art
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- context awareness, sensor perception, context sensitive internet, and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and ergonomics
- ambient human computer interaction, experience design, usability, and audience research
- software, hardware, middleware, and technologies for pervasive and ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce, and policies

3. Digital Games
- theoretical and analytical studies of games and play
- game design research
- playful experiences in and around games: social play and funware
- non-entertainment uses for games: serious games, persuasive games
- games as services: new business models, service models
- games and user-created content
- pervasive and ubiquitous gaming
- online, mobile, casual and cross-media gaming

Paper Submission
- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-templates
for formatting your position paper and final paper.

- Note that since the papers will be published by ACM, all authors need to sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html)

Submit papers here www.mindtrek.org/cfp


Organizing Committee

Artur Lugmayr (General Chair)
Heljä Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)
Pertti Näränen (Workshop and Tutorial Chair)
Karen Thorburn (Local Arrangements Chair)

Programme Committee
Pradeep K.Atrey, The University of Winnipeg, CANADA
Staffan Björk, Chalmers University of Technology, SWEDEN
Irek Defee, Tampere University of Technology (TUT), FINLAND
Nicole Ellison, Michigan State University, USA
Jussi Holopainen, Nokia, FINLAND
Abdelmagid Salem Hammuda, Qatar University, QATAR
Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
Aki Järvinen, IT University of Copenhagen, DENMARK
Juha Kaario, NOKIA, FINLAND
Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
Jonas Kronlund, ELISA, FINLAND
Kai Kuikkaniemi, HIIT - Helsinki Institute for Information Technology, FINLAND
Cai Melakoski, TAMK University of Applied Sciences, FINLAND
Frans Mäyrä, University of Tampere (UTA), FINLAND
Marko Nieminen, Helsinki University of Technology (HUT), FINLAND
Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
Hannu Paunonen, Metso Automation, FINLAND
Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
Antti Salovaara, Helsinki Institute for Information Technology (HIIT), FINLAND
Kirsi Silius, Tampere University of Technology (TUT), FINLAND
Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology (TUT), Finland
Annika Waern, Swedish Institute of Computer Science, SWEDEN
Karsten D.Wolf, University of Bremen, GERMANY
Zhiwen Yu, Kyoto University, JAPAN

Publicado por unimauro en 10:37 0 comentarios  

II Web and Text Intelligence

jueves, 21 de mayo de 2009

II Web and Text Intelligence

Important dates
· Paper submission: May 22 2009 ADIADO para May 31 2009.
· Accepted paper notification: July 13 2009.
· Camera-ready paper uploading: July 24 2009

Web and text intelligence are related areas that seek to improve human computer interaction in general and providing users with tools to explore and analyze information available on the Internet. Both areas benefit from knowledge, concepts and techniques from artificial intelligence, statistics, linguistics, among other fields. Web and Text Mining are hot application areas for AI and a source of inspiration for new AI methods and algorithms. Known developments include self adaptive web sites, usage monitoring, web site personalization, information retrieval, information extraction, automatic Web site organization, large document collection mining and exploration, visualization and usability.
The 2nd International Workshop on Web and Text Intelligence (http://www.labic.icmc.usp.br/wti2009) at STIL09 (http://www.inf.ufrgs.br/stil09) expects to gather researchers who work on methods and theories (and their applications) that help us to understand the Web and to build automatic tools for better exploiting its complex world. We also would like to bring together researchers who develop new contributions dealing with Portuguese language in the context of the Web or text mining applications.


Topics of interest
  • Web mining
  • Visual Web mining
  • Link mining
  • Web usability
  • Web automation and adaptation
  • Web content mining
  • Multi media Web mining
  • Recommender systems for the Web
  • Rocused crawling
  • Information Retrieval
  • Information Extraction
  • Ontologies in Text Mining
  • Document and Text Classification
  • Visual Text Mining


Track organizers
Alípio M. Jorge (amjorge at fep.up.pt, LIAAD, INESC Porto LA, Fac. Economia, Univ. Porto, LIAAD, R. Ceuta, 118, 6o. 4150-190 Porto, Portugal)
Alneu de Andrade Lopes (alneu at icmc.usp.br) ICMC – USP São Carlos – SP, Brazil
Solange Oliveira Rezende (solange at icmc.usp.br) ICMC – USP São Carlos – SP, Brazil